EXPLORING NEW CREATIVE FRONTIERS: IN THE METAVERSE WITH IVAN 👾
We talk all things metaverse, diversity in art, creativity and digital fashion with 2 x time Protostar alumni, Ivan Medrano 👀
We believe that everyone is born with the innate instinct to create. Everything great to ever exist in the world is downstream of creativity and ideas. But while we’re all born creative, not everyone gets the opportunity to exercise their creativity, actualise their creative vision, or explore their passions.
And honestly, we think that’s a problem. That’s why we started Protostars – a microgrant program where we give $1000 grants to young people in AU/NZ, aged between 16-25. The only requirement? They have to be working on a passion project. Through Protostars, we hope to unlock young people’s true potential through belief, creativity and community.
One day these young people might start their own companies, or they might go on to start social movements, create meaningful art, direct an Academy Award-winning film, or be a Pulitzer Prize winner – the possibilities are magic and endless.
We’ve now had 4 successful cohorts, are currently on the lookout for our fifth, and the level of creativity, passion and innovation from Protostars has been nothing short of epic. We are curating a community of wild hearts and next-gen worldbuilders through Protostars.
But we can’t – and don’t want to – continue to do this alone.
By sharing individual Protostars' stories and revealing the worlds they’re trying to build, we invite you to join us on this journey.
Together, we can supercharge our mission to unleash creativity in young people. Through the stories we share on this platform, we hope to encourage and inspire you to unleash your creativity. We also hope that you share these stories with other people you know.
Introducing our first pioneer, 2-time Protostar Ivan Medrano.
Ivan is a young and emerging creative visionary exploring the intersection of technology, fashion and art. He’s been featured in internationally renowned publications like Paper Magazine and Vogue Philippines, and his designs have been featured at London Fashion Week and SHOWStudio. By day he’s a freelance graphic designer at Artsect NFT Gallery London – where he produces visual content as a digital design innovator, a role encompassing art direction and digital graphic design.
Outside of Ivan’s freelance work lies his passion project: Independent Variable – a digital fashion magazine that he started earlier this year, which aims to pluralise applications of 3D design within the fashion industry. Through Independent Variable, Ivan explores how digital fashion can be used to tell stories, be subversive, and showcase culture and identity in the same way that traditional fashion practice can.
You can find Ivan on Instagram, TikTok, and LinkedIn. He also has an online store where he sells prints of his artwork. https://linktr.ee/ivv.n
We sat down and talked about his passion project, creativity, and how the metaverse can break barriers for emerging artists.
Theia: The Independent Variable is a digital fashion magazine that you launched in April this year. Your goal behind it is to expand people’s understanding and awareness of digital fashion. Can you talk a little bit about why that’s so important to you?
Ivan Medrano: “The Independent Variable is something I’m really proud of. I think, at the moment, digital fashion is viewed as very soulless and one-dimensional. A lot of the work I see lacks a lot of nuance. I was filming a video the other day, and I was thinking about how every single article I see about digital fashion talks about it as if it’s just a spectacle. Like, ‘oh, look at this new thing! It’s so cool and transformative! And that’s where the conversation ends. We never talk about how digital fashion can be empowering and how people are using it to tackle complex ideas like culture.
The Independent Variable is an example of how fashion can be used to tell stories, reference things, be subversive, showcase culture and identity – all the things that regular fashion practice can do.”
You mentioned before that digital fashion can be a way to showcase culture and identity. How does your cultural identity influence your work?
IM: “In the literal sense, I’ve been really inspired by the Filipino connection to nature. Last year I did a lot of visual research exploring different islands and collecting seashells, driftwood and rocks. Something I also explored a lot through my work with Vogue Philippines was variations and interpretations of the terno, a traditional Filipino dress. I got to reinterpret Filipino codes and cultural motifs through digital design. It made me reflect on how we can view culture in an innovative way, where we can share things with each other and become richer as an art community.”
How can digital fashion empower diverse artists?
IM: “I hold digital fashion to this high standard as something that can transcend borders, that can empower and give a platform to artists, especially marginalised ones. It opens up opportunities to people who don’t live in a major fashion district or in the city. I’m based in a rural part of Central Philippines, and yet through the technology I use, I get to collaborate with major fashion brands and publications worldwide.”
I’d love to explore this idea of digital fashion opening up opportunities for artists. You’ve done a couple of virtual exhibitions to display your work now. Did you always set out to display your art in virtual exhibitions?
IM: “In Protostars Season Two1, my project was a virtual exhibition – I’d never done one before. I had been thinking about doing an exhibition for some time, and with Protostars, I thought it might be a chance to do a physical exhibition. But I sat down and really thought about it, and I started to think about where I was going to exhibit. How would I market and promote the event so people would come. My Instagram audience isn’t my local audience. How was I going to get collaborators to transport their work so it could be displayed? There were just so many roadblocks, and to add to it, I wasn’t an established artist yet. I didn’t have the awards or accolades at the time to back me up.
And these things block so many other creatives from displaying their art. People of colour, people from low socio-economic backgrounds, people who don’t live in major cultural districts. So I was like, why don’t I do a virtual exhibition accessible to everyone through the Metaverse?
I’m really excited about how we can use the metaverse to challenge ethnographic practices within the art world. Within our institutions, there are so many instances in which people of colour have been put into narrative boxes.”
Can you give me an instance of where you felt like people of colour were put into narrative boxes and how that made you feel as an artist?
IM: “Every year the Art Gallery of Western Australia hosts an exhibition where it would showcase the best pieces from graduating students from across the school Districts.
I went there twice, across two separate years and remember walking in one year and seeing all these portraits of people of colour – watercolours and big oil paintings. They were all exploring the challenges of being some sort of ethnic minority in Australia. One work featured portraits painted on pieces of luggage, and it was about the emotional baggage and trauma that comes with being a refugee.
But then I look to the next work and it’s another sad person of colour. And then another. Then another. And I realised that all the artwork being exhibited was centred around cultural pain, assimilation, trauma and suffering.
I was glad that they were platforming young people of colour, but are these stories the only ones that are valuable and worth sharing? At the time, I wasn’t exploring Filipino identity in my work, and it made me, as a young artist contemplating pursuing a career in art, feel like my work wasn’t valuable if it didn’t talk about these heavy topics.”
How do the metaverse and virtual exhibitions help with more diverse stories being told?
IM: “That’s what I mean about ethnocentric art practices. Institutions so heavily push the agenda that the most important stories minorities have to tell are those that aim to counter ideas of colonialism and racism. Art is intrinsically political, but there always seems to be great pressure on people of colour to only produce work that is deemed ‘socially productive’. We always have to be activists; it feels like nothing else we have to share matters in these dominantly white spaces. The metaverse can help us challenge these practices that circle around Western value systems. How can we use the metaverse as something to platform and celebrate art from diverse artists and communities?
With the metaverse, there isn’t a curator or curation team you have to appeal to. There are many exhibition and virtual space platforms that you can take advantage of to display your work or use to put together a group show. I used ‘New Art City’. No driving boxes of artwork across cities, and no application entrance fees. Just spaces dedicated to you that you can distribute virtually to guests around the world. I’m really excited about how things like this can eliminate and dissolve borders around meaningful art engagement and distribution.”
What was your first experience with the metaverse?
IM: “An argument that I have is that the metaverse comprises multi-decade-long relationships that Gen Z’s have been having with the internet and online spaces. I remember making my first avatars on Jumpstart and Poptropica, spending hours in these virtual spaces after school, or playing during lunch in the computer room. I was around twelve.
Think about the Minecraft servers people started with their friends during the first batches of lockdowns, how multiplayer gaming stood in as a mode of socialisation among friend groups who were isolated from one another. We all turned to virtual spaces for escapism, for comfort, for the warmth of human connection.”
How do you think Gen Z or Gen Alpha’s relationship with the metaverse differs from other generations?
IM: “I think the metaverse is a utility for older people. It’s a tool to sell things like NFTs. But for young people, we were raised and fully socialised online. The internet became another facet of our lived experiences. Like another room in our house, we live and socialise in virtual spaces. And that’s why it bothers me when people so heavily commercialise the metaverse and put it into a box.”
Love that! Okay so I really want to end this by talking about creativity. You’re obviously incredibly creative. What was the first thing you remember creating?
IM: “I remember making books in second grade. I’d illustrate pictures on coloured paper, mainly featuring video game characters like Mario and Luigi, and write narrative lines above them with the little literacy I had back then. The pages would be laminated and bound together; I’d flip through them on the class shelf.
I’ve carried the tradition of making art books and filling up sketchbooks throughout elementary and art school. I think I’ve come full circle with the digital fashion magazine (Independent Variable) that I’m working on now.”
And finally, what’s a spicy take you’ve got on creativity?
IM: “Great work requires a degree of creative cognition. I’m not referring to how much experimentation or research or refining you do, but instead how you make creative decisions. The instinctual or ‘innate’ way you express yourself through work. This, like any skill, can be exercised and built. However, I see it as something of utmost importance.
In my opinion, creatives who have a solid creative cognition: a solid sense of self and direction, make the most substantial art.”
You can support Ivan and his work here: https://linktr.ee/ivv.n